
PSRC Human Mk2 and Ultimate Devkit
A downloadable asset pack
PSRC Ultimate Devkit + Human & Skeleton Mk2 Character
(written by Reactorcore @ https://reactorcore.itch.io/)
TL;DR For Busy People
Advanced 2D character system with ultra-customizable Human & Skeleton Mk2 sprites in 17+ color variants. Includes modular body parts (torso, limbs, heads, hands, feet), facial features, clothing templates, and anatomical options for maximum flexibility. Paper-doll design works with physics engines and skeletal animation.
Core for the PSRC standardized sprite system - a comprehensive visual library supporting everything from small objects to entire universes. Features greyscale base sprites with color overlays, neutral shading for any lighting system, scales 25%-600% while staying crisp, and combines with 3M System for large-scale objects. Perfect for open world simulation games with maximum mod/collaboration support.
Opportunity To Earn Money as an Artist - use the included devkit guides to create and sell your own PSRC-compatible sprite packs while keeping 100% revenue. Easy to learn system designed for beginners and pros alike.
Learn pixel art from scratch - comprehensive tutorial curriculum with ~300 files from master artists (Cyangmou, Saint11, Slynyrd, etc.) organized into focused lessons from basics to advanced techniques. No more scattered, aimless tutorials - follow a clear path to master gamedev pixel art and the PSRC style specifically:
https://reactorcore.itch.io/deep-pixel-art-skill-tutorial-pack
(Use in conjuction with this devkit’s materials)
Human Mk2 Character - An Ultra Customizable Super System For Advanced 2d Games
This package contains both the new Human Mk2 Character and new Skeleton Mk2 Character. But beyond that, its also a complete developer kit for creating pixel art sprite packs in the PSRC style.
The devkit contains guides, information, programs, game design musing documents, as well as sprites for a game-ready basic Human Mk2 character in 18 different color variants, including realistic skintones but also arcade-style colors.
There are also extended spritesheets for a massively expanded Human Mk2 character to build an entire modular super system for a vast amount of character customization. Including:
Torso types of varying shapes, with muscles or smooth bellies, breasts or chest, female and male, small, medium and large for all those I just mentioned.
Limb types for ordinary or muscular version, also in small medium large sizes.
Feet and hands, many options there too.
Then there are the heads, that in of themselves are a very robust system for various eye types and eye configurations, ears, noses, eyebrows, mouths with lips and/or teeth. The heads themselves also come in various shapes for skinny, average and fat people. The sheer variety of different heads is massive and they can be very emotionally expressive too - all standardized!
Theres also genitalia such as vagina, penis and balls, all can be attached as separate objects in any configuration. Useful for anatomically realistic projects or if you’re wanting those for an nsfw project. There are also torsos that are genderless if you want to strictly not have any sort of genitalia too.
Underneath the skin and flesh, theres also a complete standardized skeleton character that matches the human body counterpart; you can even mix them, like replace limbs with exposed bones if you’re making gruesome horror games or perhaps hardcore shooter games that feature realistic damage.
But thats not all, every component also gets easy-to-grasp templates for drawing standardized clothes for every individual piece of the human, including torso, limbs, hands, feet, and head.
There are even different hand gestures too. Oh and even makeup is included as well!
At full potential, you could use these sprites to build the 2D equivalent of customizable characters like the ones you’ve perhaps seen in Bethesda’s games (Fallout, Skyrim) or Bioware’s games (Mass Effect, Dragon Age).
Further expansion potential is massive; clothes, accessories, hairstyles, hats, equippable gear, cyborg/robot limbs, horns, tails, wings… plus an endless amount of held items that these characters can hold and use.
The Mk2 Human is a paper-doll style design, so they can be used as a physics ragdoll and/or animated with a skeletal rig. The potential is incredible.
However, thats not even the best part...
PSRC, A Standardized Mega Library Of Sprites With Built-In Game Design And An Opportunity For You To Make Money
PSRC was always meant to be an approachable and easy to learn standardized method for creating pixel art sprites where all the created pieces are compatible even the style would slightly differ between different artists.
That’s right, you could use the materials in this devkit to become a professional sprite artist that makes either free packs as a hobby or become a seller of your own packs with your own artist name, using PSRC as a template, but doing them under your own artist name! You can create commercial packs that you can earn money with that use the technology, knowledge and information provided with the devkit to make your own mark on expanding the library of standardized pixel art sprites that are the 2D equivalent of reusable 3D models that all work together.
When you, I and other people contribute to the same standardized library of sprites, we can collectively create the BIGGEST collection of game ready sprites that are on-par with something akin to Synty Studio’s POLYGON series of game assets:
https://syntystore.com/collections/polygon
You would own all the rights to all the sprites you create and get 100% of all the income you generate from them. You can even use a different title than the “Pixel Sprites ala Reactorcore” (PSRC) that I’m using and instead create your sprites under your own artist name like “Joe1337’s Cool Pixel Sprites” or whatever you want.
The PSRC system in itself has a lot of game design built into its very fabric, including the best scale/size that both affords the best balance between detail and how easy it is to make sprites for this system. The sprites created for the global PSRC library are also built in such a way that they can be used as physical objects in a physics engine driven game, as inventory item icons, or as background elements. They’re also easy to recolor or add patterns to, they’re compatible with shaders applying color, texture and lighting to them. They work in any type of lighting setup. They can be repurposed and swapped in multitude of ways, offering unparallel flexibility.
They’re also using a hybrid real-cartoon art style that emphasizes chunky proportions that actually are a benefit for collisions and physics interactions.
As a bonus, I’ve even thrown in my two other packs to complement this devkit:
- PSRC 3M System BW Masks 32px and 128px
- PSRC Micro Art Textures for Texture Overlays or 3M System
These are intended for what I call the “3M System”, which is a complementary art solution that is meant to work alongside the 2D pixel art of PSRC as a hybrid system that combines hand-drawn standardized pixel art for all small-scale objects that are below 3 meters in diameter (thats 96 pixels, since 1 meter is 32 pixels), and the vector/lowpoly based that uses a combination of scalable simple shapes with seamlessly repeating pixel art textures of 32x32px size for anything that is over the size of 3 meters, hence the name ‘3M System’. They can be used to represent objects that are otherwise too difficult, too labor intensive, unfeasible or otherwise impossible for pixel art alone to represent on a consistent scale. While the base PSRC sprites can handle most human-level things and below, 3M can handle larger things like trees, lamp posts, vehicles, buildings, kaijus, mountains, moons, megastructures and beyond.
All in all, PSRC sprites have tons of such hidden benefits with years of lessons learned from my time as a modder and official developer in the old Cortex Command PC game and Soldat 2D, another physics driven 2D game that I also modded long ago.
You Can Learn Pixel Art And To Make Psrc Even As A Beginner, Its Made To Be As Easy As Possible No Matter Your Skill
The cool thing about all this is that you can easily learn with this devkit to make sprites in the PSRC style even if you’re a beginner pixel artist with no prior experience. You’ll merely need to pick up a layer-capable image editor and learn how to use it on a basic level for pixel art and you’ll be able to use the guides and information contained within this devkit to become a pro in a few weeks of practice.
If you have no prior experience of making pixel art at all and you’re starting from scratch and would like some foundational information, extensive tutorials that are easy to follow and understand, you can use this additional guided curriculum pack I put together to learn the skill of pixel art from absolute zero:
https://reactorcore.itch.io/deep-pixel-art-skill-tutorial-pack
Now go on and have fun making standardized pixel art for 2D game development purposes. Make money with it if you want, share it with people and contribute towards a huge growing library of sprites that work with maximum intercompatiblity.
I am but a single person that’s working on a lot of projects, so I can’t do everything myself even though I do want to make more pixel art sprites and create more packs for this library. This is where you can come in and pick up the torch and continue where I left off. The contents of this pack have no licence and I don’t care for licences to begin with so feel free to adopt them for your own brand, make commercial asset packs or use them in your games with 100% revenue kept by you.
Support My Work
If my work is helping you, here’s how you can support me too:
Buy me an orange as a one-off gift:
https://buymeacoffee.com/reactorcoregames
Join as a Patreon member for tons of benefits:
https://www.patreon.com/ReactorcoreGames
Donate, buy, try my other itch.io releases:
https://reactorcore.itch.io/
Share my linktree or discord with people:
http://www.reactorcoregames.com
https://discord.gg/UdRavGhj47
Hire me or recommend me for full-time work as a Game Designer or Prompt Engineer:
mailto:reactorcoregames@gmail.com
(I can do Advanced Game Design Plans/Consulting, Build Standalone Offline Web Apps or Automation Software With Python)
Enjoy! B-)
- Reactorcore
Download
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