A downloadable tutorial pack

DEEP PIXEL ART SKILL TUTORIAL PACK

Learn to make pixel art asset packs yourself!

I’ve compiled the absolute best pixel art tutorials from across the internet into this comprehensive learning package, specifically for game development purposes.

With roughly 300 tutorial files from various artists, including:

Cyangmou

Saint11

Slynyrd

SadfaceRL

Android Arts

Retronator

This will teach you to start from the very basics all the way to the most advanced topics!

All are organized into a focused curriculum so that you'd learn the skill to make pixel art that mimics the style of those masters or something that surpasses them.

If you've always wanted to learn pixel art for gamedev, but felt like all the tutorials were all over the place, kinda aimless and hard to track which ones to follow, then this pack will solve everything for you.

Its also an excellent backup for the best pixel art tutorials if any of those artists' profiles/website disappear for any reason.


Origin Story:

I originally made this pack to create a package to teach others to make sprites like I do, in the style of Pixel Sprites ala Reactorcore (PSRC), like this pack:

https://reactorcore.itch.io/psrc-2d-sprites-builder-hardware

This was meant to create a vast library of sprites that could work with each other and have a ton of benefits over many other styles that have been drawn in the past for various games.

What is PSRC?

PSRC (Pixel Sprites ala Reactorcore) is my approach to pixel art, featuring:

  • 32 pixels per meter scale for consistency that is neither too small nor too large.
  • Semi-realistic, subtly cartoony aesthetic, best of both worlds.
  • Game-ready design from the ground up, highly flexible and compatible.
  • Modular architecture for easy customization, recoloring, and combining.
  • Developer-friendly complexity that keeps projects manageable for small teams or solo developers.

The style balances visual appeal with practical game development needs.

By “game-ready” I mean they’re designed from ground up to be used as game object sprites, with some game design considerations baked into the very format itself that allows for easy recolors, customization, modularity.

This will allow you to easily edit them, combine them, swap them or have them be built from layered or connected pieces, but to such a sensible degree that keeps complexity to a minimum so the game project remains feasible to develop even by a smaller team or even a solo developer. 

They are drawn grey-scale and then colored with an non-destructive overlay-mode layer, using any pixel-art capable image editor that supports such layers. 

They are the easiest, most controllable and consistent way to make pixel art for games that you can reuse across multiple projects instead of having to start over each time. They'd be 2D equivalent of the POLYGON series by Synty.

Imagine the sheer wealth of content the games that use this art style would have if the library kept growing like a massive mega collection of sprites that anyone could contribute towards!

Published 1 day ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorReactorcore
Tagsart, design, gamedev, graphics, Indie, learning, Pixel Art, Retro, Sprites, Tutorial

Download

Download
!Deep PIXEL ART SKILL TUTORIAL PACK.zip 127 MB

Install instructions

Unzip and open then !info document in notepad++ or similar. It contains the curriculum of how you're supposed to progress in learning pixel art.

There are images, animated gifs, html files that open in your browser, a few PDF files and some other common misc files. Btw you don't need to open each animated gif individually, I packed them all into comfy HTML files so you can just scroll with all of them opened at once in your browser.

If you need a free PDF viewer, get SumatraPDF.

Comments

Log in with itch.io to leave a comment.

Great idea! I really like this!