A downloadable mod

About

TeleGrabZ is a Doom mini mod that gives you the ability to teleport nearby visible items directly to you. 

Has a visual teleport effect that lets you easily see what items you grabbed from afar.

Coded in ZScript, so requires GZDoom or equivalent.

Install

Download the latest release PK3 file

Use with GZDoom for Doom II. Probably will work with Doom I too, maybe even other IWADs as well, they're technically standalone universal addons.

Remember to check the mod options and set a hotkey bind in 'Customize Control'.

My method of installing mods is using gzdoom-portable.ini's autoload section:

[doom.Autoload] 
Path=$PROGDIR/MD/ModName.pk3 
Path=$PROGDIR/MD/OtherModName.pk3 

(I made a folder named 'MD' in the GZDoom install directory and put my mods into it. I opened the ini file with notepad++. Lower mods in the list are loaded last and thus have higher priority, overriding other mods above it in case of load-order conflicts.)

Have fun! This mod works with everything else, so you can combine them!

Links

Check out my other Doom mods here: 😈🔫

https://itch.io/c/3164246/mods-various

https://github.com/ReactorcoreGames/Doom-Mods-by-Reactorcore

...and check out everything else I do too: ✨🚀

https://linktr.ee/reactorcore


Updated 4 days ago
Published 25 days ago
StatusReleased
CategoryGame mod
AuthorReactorcore
TagsDoom, gameplay-mod, gzdoom, item-grab, Loot, mod, qol, retro-fps, teleport, utility

Download

Download
TeleGrabZ.pk3 15 kB

Development log

Comments

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(1 edit)

Woah this looks extremely cool! This mod works so seamlessly items to the player so seamlessly too.  Amazing job Reactocore!

Have you ever experimented with this on monsters? Like holding a use button on let's say, a monster or friendly NPC, and teleporting them on release to wherever you're pointing at?

Thanks, I appreciate it.

Hmm about the idea, it has a lot of ways to do it. I had thought of a "pick up monsters/barrels, carry them around and throw them" type of minimod, where the entity would be stunned/frozen while carrying it and unfrozen once its released.

Your idea sounds interesting too, where I could translocate monsters/barrels/allies with a directed teleport.

Another idea is telekinesis ability to hold button on an NPC and release at another point to throw them towards that direction.

Then a portal gun sort of ability that could allow player to place blue and orange portals to have things teleport between them or teleport one way.

Or a force pull and force push abilities to move NPCs and barrels around similar to JediPullZ.

I do wanna try make one or two of those, but I have no estimate when I'll do it. They are doable ideas though.