A downloadable asset pack

Buy Now$6.00 USD or more

Hello and welcome!

This pack contains 171 unique textures for use with particle effect systems, commonly in games or other visual effects applications.

There are glows, fire, electricity, smoke, explosions, beams, flashes, swirls, impact marks, debris, flares and many others. All in semi-realistic style.
Includes:
- Greyscale Texture PNG with Black Background  
- Greyscale PNG with Transparent Background 
- Pure white PNG with Transparent Background

Use them with any typical particle systems found within most common game engines or frameworks.

Save time by buying these instead of needing to build them yourself!

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- Reactorcore


Updated 8 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorReactorcore
Tagsbeam, Effects, electric, fire, gas, graphics, particles, smoke, Sprites, Textures

Purchase

Buy Now$6.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:

Particle Effect Texture Essentials v1.1.zip 29 MB

Development log

Comments

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(2 edits)
  • Some textures are  in 512 * 512, others in 256*256, and somes in 128 * 128, I imagine you intend to modify this with your upscale tool to do like your crosshair pack ? (some different sizes  versions )
  • Your folders doesn't all contains all the images.

Hope that'll help you update it well later !
Tkae your time on it

(+1)

No no, the xBRZ isn't the right tool for upscaling these images.

You'll need to use XnConvert (free) to mass resize smooth images:

1. Get XnConvert: https://www.xnview.com/en/xnconvert/

2. Drag n drop you images into it.

3. In the 'Actions' tab, find the Add Actions>Image>Resize. Choose settings.

4. Check the 'Output' tab set up where to send the files, what format, etc.

5. Press 'Convert' button and it should be done.


Its worth mention that this process isn't perfect (it works somewhat but might result in some blurryness or artifacts). The future upcoming big overhaul of this pack will change this by making the default texture sizes to be natively 1024x1024 resolution.

This will take some time to complete and I don't have an estimate for it yet. Maybe month or two +/-.
(1 edit)

Hey, your rain textures looks great, but they have weird lines on them, the 1 and  2

Snow1, spacePebbles2 aren't repeatable

(+1)

I will look into this, I'm actually planning on majorly overhaul this pack after I'm done working on another project that will make it possible.

I'll see about making a hotfix for those issue sooner though.

What are you working on actually ?

(+1)

Its currently a secret but hopefully I'll get it finished by this month or the next one. It'll be pretty cool for content creation, ideas and a whole lot more.

Hello

SuperPACK

I just bought your asset thinking, well, a only white textures, no black, with transparency...
Could you upload your textures with only white and transparency ?

Because, with black, youn can only use them as mask or withparticles in blend_add, not as a normal sprite modulated for exemple with only white and transparency, we can mix them normally...

Still they are excellente textures and it's ok if you dont. Super job !

Hmm so I understand the ones in the Transparent Versions folder should all be pure white without any grayscale or black/dark tones? Just pure white and transparency?

Yeah I think I can do that.

(1 edit) (+1)

Ok I did the fixes and created new pure white versions of all the textures. Is this what you needed? (see the main post, download v1.1, check out the new three screenshots lower in the page.)

Wow, thanks a lot ! that's awesome