OMA 3D Models - ALL MEGAPACK
A downloadable asset pack
About:
Offworld Mercenary Arsenal (OMA) is a huge varied collection of over 100 weapons, items, devices, grenades, ammo and tools. They're provided as 3D low-poly models, voxel models and 2D pixel-art sprites.
Use these assets in your commercial or personal projects - be it games, animations, illustrations, media or anything else.
Weapons and Items:
- 111 unique weapons with lore descriptions.
- 203 sprites, including magazines, projectiles, and variants.
2D Assets:
- Pixel-art sprites (32px/unit) in lossless PNG format.
- HD upscaled sprites using 4xBRZ algorithm.
- Vector images in SVG format.
- Transparent backgrounds for seamless use.
3D Assets:
- Models in FBX, OBJ, and voxel (VOX) formats.
- Polygon range: 500–5000.
- Embedded basic materials for recoloring.
- Kenshape source files for easy re-export to DAE or GLTF.
- Experimental voxel models (require MagicaVoxel software; not Unity-native).
Additional Features with included UnityPackage:
- Fully rigged 3D mercenary character.
- Demo scene included.
Notes:
- Voxel models differ visually from FBX models and are included as experimental formats.
- Sprites and models can be used interchangeably depending on your project's needs.
Technical details
3D Side:
- All models are in the 500-5000 polygon range, depending on model size/complexity.
- Each model has embedded basic materials that can be extracted - allowing to recolor and reshade any weapon at will.
- Rigs/Textures/UV: No
- (1) Kenney Shape source files (.kenshape) are included for easy changes to model.
- (2) Voxel models (.vox) can be opened, edited and re-exported with MagicaVoxel program.
- Keep in mind that images only show the FBX 3D models, meanwhile voxel models are notably more blocky and thus look different.
2D Side:
- Pixel-art sprites use consistent 32 pixels per meter/unit standard.
- All sprites are lossless PNG format with transparent background.
- Upscaled sprites are either scaled by 20 times (every item is proportional) or arbitrarily (everything is big regardless of original size).
- Vector images (.svg) can be opened in Inkscape or similar program.
- All gallery gifs contain 50 frames of animation.
General lore of the pack:
In a far spacefaring future there be humans, aliens, mercenaries, freelancers, contractors and adventurers that go to different places in the galaxy to shoot various monsters, robots and vehicles that threaten the peace of the galaxy.
Offworld Mercenary Arsenal (OMA) is a general umbrella term to describe the entire collective of various weapons, tools and devices that these people may use during their adventures - regardless of what origin or intended purpose the gun originally had. Usually someone got it somewhere, somehow, and decided to use it because they liked it or because it was the only thing available to them.
The lore and weapon descriptions are intentionally vague so that you can inject your own lore into these guns. I merely give a suggestion as to what each piece is and what use-case it could have, but you or your writer are encouraged to replace all that info with whatever weapon stats and description as you wish.
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Author: Reactorcore
http://www.reactorcoregames.com
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Status | Released |
Category | Assets |
Author | Reactorcore |
Tags | arsenal, collection, Futuristic, guns, Low-poly, mercenary, offworld, Pixel Art, Voxel, Weapons |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $60 USD. You will get access to the following files:
Comments
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I want to purchase this pack for my unity project, but have doubts since it says
And I need fbx files with textures of course cause they look dope.
So could you please confirm if FBX files or OBJ or VOX come with textures or not?
The models have baked in materials, so there is no seperate texture file.
If you want to see an example of it, you can download this free model to test it out. Everything in this pack is the same way as this one:
https://reactorcore.itch.io/blaster-gbe-mk1
Technically changing colors is possible within Unity by opening a model to see its materials and changing each color. This will cause all "voxels" of the same color to become that new color. This can be done inside of Unity.