A downloadable mod

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About:

"More Difficulty Modes Ultimate" replaces Doom II's vanilla difficulty options with 39 diverse gameplay modes, each with crystal-clear descriptions of their exact mechanics and stat changes.

This is a universal addon. Its compatible with any Doom II mods that don't alter difficulty modes or atleast doesn't rely on scripted behaviour tied to a specific custom difficulty.

You can load it with any monster replacer mod or any weapons mod or any map set. Suddenly you get 30 different ways to enjoy all your existing mods, even vanilla Doom II itself!

Type of Modes:

From leisurely walks where you're nearly invincible to chaotic marine warfare, barrel-filled mayhem, and pure demon encounters - every mode offers a distinct way to experience Doom II. Features include endless respawning enemies, pure monster-type scenarios, marine warfare variations, and even a haunting "aftermath" mode with nothing but corpses.

Each mode comes with detailed stats showing exact health multipliers, damage values, spawn filters, monster behavior tweaks, and pickup modifications. Whether you want to fight drunk demons in a bar brawl, survive a zombie moshpit, or experience a proper kaiju-scale slugfest, there's a carefully tuned experience waiting for you.

If you hated how vanilla difficulties were vague - "Hey Not Too Rough, Hurt Me Plenty, Ultraviolence... what does that even mean?" - then this mod will make you happy!

Complete List:


  1. Chill Mode: Gentle Stroll. Player Can Respawn Without Resetting Map. Easy spawn filter. Monster hp 0.5x, dmg 0.1x. Slow monsters, total infight. Pickup factors; health 5.0x, armor 5.0x, ammo 5.0x. Calm walk with occasional combat!

  2. Chill Mode: Soft Stride. Player Can Respawn Without Resetting Map. Hard spawn filter. Monster hp 0.5x, dmg 0.1x. Slow monsters, normal infight. Pickup factors; health 2.0x, armor 2.0x, ammo 2.0x. Crowded but easy!

  3. Regular mode: Easy enemy spawns. Same as: Hey, Not Too Rough!

  4. Regular mode: Medium enemy spawns. Same as: Hurt Me Plenty!

  5. Regular mode: Hard enemy spawns. Same as: Ultra-Violence!

  6. Extra mode: Hard enemy spawns. Monsters are twice as fast.

  7. Extra mode: Hard enemy spawns. Monsters have double health.

  8. Extra mode: Hard enemy spawns. Monsters have double health and speed.

  9. Theme Mode: Bar Fight. Hard spawn filter. Monster hp 3.0x, dmg 0.5x. Slow monsters, total infight. Pickup factors; health 4.0x, armor 4.0x, ammo 4.0x. Everyone is drunk!

  10. Theme Mode: Kaiju War. Easy spawn filter. Monster hp 3.0x, dmg 0.5x, kickback 3.0x. Slow monsters, normal infight. Pickup factors; health 8.0x, armor 8.0x, ammo 8.0x. Lumbering slugfest!

  11. Respawns Mode: Mosquitoes. Hard spawn filter. Monsters respawn endlessly, after 20 secs. Monster hp 0.2x, dmg 0.3x, kickback 0.5x. Fast monsters, normal infight. Pickup factors; health 1.0x, armor 1.0x, ammo 1.0x. Bloody nuisance! Just run to the exit!

  12. Respawns Mode: Double Tap. Hard spawn filter. Monsters respawn once, after 2 secs. Monster hp 0.9x, dmg 0.9x. Normal monsters, normal infight. Pickup factors; health 1.0x, armor 1.0x, ammo 1.2x. They only live twice!

  13. Respawns Mode: Three Strikes. Medium spawn filter. Monsters have 3 lives, respawn after 20 secs. Monster hp 0.7x, dmg 0.7x. Slow monsters, normal infight. Pickup factors; health 1.0x, armor 1.0x, ammo 1.5x. Triple trouble cursed!

  14. Respawns Mode: Five Lives. Medium spawn filter. Monsters have 5 lives, respawn after 9 secs. Monster hp 0.5x, dmg 0.5x. Fast monsters, normal infight. Pickup factors; health 1.0x, armor 1.0x, ammo 1.2x. They're getting reinforcements!

  15. Theme Mode: Gentlemen. Hard spawn filter. Most enemies replaced with ZombieMen, Shotgunners, and Lost Souls, while bigger enemies also downgraded. Monster hp 2.0x, dmg 0.7x. Fast monsters, no infight, no pain, aggro boost 0.5x. Pickup factors; health 2.0x, armor 2.0x, ammo 1.0x. First Encounter Assault Recon!

  16. Theme Mode: Barrel Madness. Hard spawn filter. Flying and heavy enemies replaced with Pain Elementals that spawn Barrels, Lost Souls are Barrels, Knight and Baron creates Barrels, Bosses spam Barrels. Shards and Vials are Barrels. Monster hp 1.5x, dmg 1.5x. Normal monsters, normal infight. Pickup factors; health 2.0x, armor 2.0x, ammo 1.0x. HAHAHAHAHA!

  17. Theme Mode: Scavenger. Easy spawn filter. Armor and health pickups replaced with downgrades. Monster hp 2.0x, dmg 1.0x. Slow monsters, normal infight. Pickup factors; health 1.0x, armor 1.0x, ammo 0.5x. Survive poverty!

  18. Theme Mode: Oops All Nazis. Hard spawn filter. Most ground enemies replaced with Nazis, bosses and minibosses shuffled too, Lost Souls are Nazis, Pain Elemental drops Nazis. Monster hp 1.0x, dmg 0.6x. Normal monsters, no infight, aggro boost 0.2x. Pickup factors; health 2.0x, armor 2.0x, ammo 1.0x. Nazis, nazis everywhere!

  19. Theme Mode: Punch Party. Hard spawn filter. Most enemies replaced with Imps, Demons and Lost Souls, while boss enemies are downgraded. Most health pickups replaced with Berserk Kit or upgraded, while large ammos are now Barrels or Armor. Vials and Shards are Barrels. Monster hp 0.6x, dmg 0.6x. Slow monsters, normal infight. Pickup factors; health 1.0x, armor 1.0x, ammo 0.2x. Knuckle Sandwitch Boogaloo!

  20. Theme Mode: Bullet Hell. Hard spawn filter. Hitscan enemies replaced, most enemy projectiles are cacoballs, Spidermastermind is Arachnotron. Monster hp 0.8x, dmg 0.3x. Fast monsters, normal infight, aggro boost 0.3x. Pickup factors; health 2.0x, armor 2.0x, ammo 2.0x. A fast flurry of spray and pray!

  21. Zombieman Mode: Zombiewalls. Hard spawn filter. Every enemy, decoration, shard and vial are now a ZombieMan. Bosses replaced with chaingunners and flying enemies with shotgunners. Monster hp 1.5x, dmg 0.5x. Normal monsters, no infight. Pickup factors; health 1.0x, armor 1.0x, ammo 1.0x. They are coming out of the goddamn walls!

  22. Zombieman Mode: Zombielite. Hard spawn filter. Every enemy replaced with ZombieMan. Bosses replaced with chaingunners and flying enemies with shotgunners. Monster hp 6.0x, dmg 1.0x. Normal monsters, no infight. Pickup factors; health 2.0x, armor 2.0x, ammo 2.0x. The SWAT teams are here!

  23. Zombieman Mode: Zombie Moshpit. Medium spawn filter. Every enemy replaced with ZombieMan. Bosses replaced with chaingunners and flying enemies with shotgunners. Monster hp 13.0x, dmg 1.0x. Slow monsters, total infight. Pickup factors; health 3.0x, armor 3.0x, ammo 3.0x. I don't know who is fighting who anymore!

  24. Pureblood Mode: Clean. Hard spawn filter. Every ground enemy is now Imps. Bosses replaced with Nobles, flyers with Demons. Monster hp 1.0x, dmg 1.0x. Normal monsters, no infight. Pickup factors; health 1.0x, armor 1.0x, ammo 1.0x. All natural demons, no cyber included!

  25. Pureblood Mode: Stampede. Hard spawn filter. Every ground enemy is now Demons. Bosses replaced with Nobles, flyers with Lost Souls. Monster hp 0.4x, dmg 0.4x. Normal monsters, no infight. Pickup factors; health 1.0x, armor 1.0x, ammo 1.0x. Oh no they're charging towards us!

  26. Pureblood Mode: Flood. Hard spawn filter. Every ground enemy, decoration, shard and vial are now Imps. Bosses replaced with Nobles, flyers with Demons. Monster hp 0.5x, dmg 0.5x. Normal monsters, no infight. Pickup factors; health 3.0x, armor 3.0x, ammo 3.0x. Imps in every nook and cranny!

  27. Pureblood Mode: Kaboom. Hard spawn filter. Every ground enemy is now Imps. All decoration, shards and vials replaced with Barrels. Bosses replaced with Nobles, flyers with Demons. Monster hp 1.0x, dmg 1.0x. Normal monsters, no infight. Pickup factors; health 1.0x, armor 1.0x, ammo 1.0x. Now its REALLY time to explode!

  28. Scorn Mode: Scorn Ever. Easy spawn filter. Monsters respawn endlessly, after 5 minutes. Monster hp 64.0x, dmg 0.1x, kickback 8.0x. Slow monsters, total infight. Pickup factors; health 2.0x, armor 2.0x, ammo 2.0x. Don't disturb them, just run!

  29. Scorn Mode: Scorn Once. Easy spawn filter. Monsters respawn only once, after 1 minute. Monster hp 8.0x, dmg 0.4x, kickback 4.0x. Slow monsters, total infight. Pickup factors; health 5.0x, armor 5.0x, ammo 5.0x. They lumber but they do die!

  30. Chaos Mode: Turbo Overkill. Hard spawn filter. Monster hp 0.5x, dmg 1.0x, kickback 2.0x. Fast monsters, 1.0 (max) boosted aggro, total infight. Pickup factors; health 2.0x, armor 2.0x, ammo 2.0x. Extreme speed chaotic combat!

  31. Chaos Mode: Bizarro. Hard spawn filter. All weapons and ammo switched so you get Plasma before Shotguns, Rockets before Chaingun and vice versa. All monsters have swapped places and fire swapped projectiles. Shards and Barrels swapped places. Monster hp 1.2x, dmg 0.7x. Fast monsters, total infight, aggro boost 0.1x. Pickup factors; health 2.0x, armor 2.0x, ammo 1.0x. Improbability drive imploded!

  32. Marine Mode: Civilians. Hard spawn filter. Every enemy replaced with Civilian Unarmed Marines. Monster hp 1.0x, dmg 1.0x. Normal monsters, normal infight. Pickup factors; health 1.0x, armor 1.0x, ammo 1.0x. Wait, are we the bad guys?

  33. Marine Mode: Normal. Hard spawn filter. Every enemy replaced with various Marines. Monster hp 0.7x, dmg 0.7x. Normal monsters, normal infight. Pickup factors; health 1.5x, armor 1.5x, ammo 1.0x. Doomguy vs more Doomguys!

  34. Marine Mode: Fodder. Hard spawn filter. Every enemy replaced with various Marines. Monster hp 0.3x, dmg 0.3x. Fast monsters, total infight. Pickup factors; health 1.5x, armor 1.5x, ammo 1.0x. Incompetent energetic newbies with guns!

  35. Marine Mode: Officers. Medium spawn filter. Every enemy replaced with various Marines. Monster hp 2.0x, dmg 1.0x. Slow monsters, no infight. Pickup factors; health 2.0x, armor 2.0x, ammo 2.0x. Stiff but coordinated!

  36. Marine Mode: Jackals. Hard spawn filter. Every enemy replaced with various Marines. Monster hp 1.2x, dmg 0.7x, aggro boost 0.2x. Fast monsters, normal infight. Pickup factors; health 2.0x, armor 2.0x, ammo 2.0x. Savage rapid mercenaries!

  37. Marine Mode: Ogres. Easy spawn filter. Every enemy replaced with various Marines. Monster hp 3.0x, dmg 2.0x, kickback 3.0x. Slow monsters, normal infight, aggro boost 0.5x. Pickup factors; health 2.0x, armor 2.0x, ammo 2.0x. Brute force siege punishers!

  38. Marine Mode: Fubar. Hard spawn filter. Monsters have 3 lives, respawn after 35 secs. Every enemy replaced with various Marines. Monster hp 1.5x, dmg 0.7x, aggro boost 0.2x. Fast monsters, normal infight. Pickup factors; health 2.0x, armor 2.0x, ammo 2.0x. Reinforcements, Chaos and Insanity!

  39. Chill Mode: Aftermath. Hard spawn filter. Every enemy replaced with dead or gore. There is no one to fight here, its just corpses where enemies would otherwise spawn. Eerie walkthrough of the locale!

Install:

This is was built on GZDoom, but since the mod consists of a single MAPINFO file, I reckon it will run on most other sourceports too. Either way I'm gonna assume you have GZDoom for this case. 

  1. In your GZDoom install folder, create a folder called "MD" (without quotes)
  2. Put the MoreDifficultyModesUltimate.pk3 into that MD folder.
  3. Open gzdoom_portable.ini in notepad++ or similar
  4. Add this new line under [doom.Autoload]:
    Path=$PROGDIR/MD/MoreDifficultyModesUltimate.pk3
  5. Save and run GZDoom.exe with Doom2.IWAD
  6. Select your difficulty modes from New Game!

Or just use ZDL or whatever other launcher you guys use. I like my notepad++ method more.

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Author: Reactorcore 

http://www.reactorcoregames.com 

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StatusReleased
CategoryGame mod
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorReactorcore
Tagsaddon, challenge, difficulty, Doom, easy, gameplay, hard, menu, modes, variety

Download

Download NowName your own price

Click download now to get access to the following files:

MoreDifficultyModesUltimate.pk3 6.7 kB

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