MonsterFallZ
A downloadable mod
About
MonsterFallZ is a simple Doom mini mod that forces monsters to take fall damage - normally they dont. Does not affect player.
Demons usually gib after a fall of about 20 meters or 65 feet, though you'll need some other mods to push or pull them off cliffs (kicks, explosions, grapples, knockback...)
Coded in ZScript, so requires GZDoom or equivalent.
Install
Download the latest release PK3 file
Use with GZDoom for Doom II. Probably will work with Doom I too, maybe even other IWADs as well, they're technically standalone universal addons.
My method of installing mods is using gzdoom-portable.ini's autoload section:
[doom.Autoload] Path=$PROGDIR/MD/ModName.pk3 Path=$PROGDIR/MD/OtherModName.pk3
(I made a folder named 'MD' in the GZDoom install directory and put my mods into it. I opened the ini file with notepad++. Lower mods in the list are loaded last and thus have higher priority, overriding other mods above it in case of load-order conflicts.)
Have fun! This mod works with everything else, so you can combine them!
Links
Check out my other Doom mods here: 😈🔫
https://itch.io/c/3164246/mods-various
https://github.com/ReactorcoreGames/Doom-Mods-by-Reactorcore
...and check out everything else I do too: ✨🚀
| Published | 12 hours ago |
| Status | Released |
| Category | Game mod |
| Author | Reactorcore |
| Tags | combat, difficulty, Doom, fall-damage, gameplay-mod, Gore, gzdoom, mod, monster-mod, retro-fps |


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