Hello, I wanted to suggest an idea for this mod: A "Charge" mode for the mod that requires a player to charge the power briefly to pull an item or enemy at varying strengths.
There could be a minimum charge time (Ie a second) which means a player can't spam it so much to get items they need, forcing precision and patience, but past the minimum, they can charge it more to pull an item or enemy towards them harder and faster.
It wouldn't be by default, but I imagine a few users may like it so they can add a little bit of challenge but also variety to the pull strength, with options for toggling the minimum charge time and the maximum they can charge it to, such as a minimum of 2 seconds to really make it more risky to use, and a max of 1 inch per second in speed, so they can't pull a megasphere stuck on a pedestal across the room so easily.
Perhaps, I might consider this, though I have low motivation to try to implement it. The mod is intended for active combat, so making it more convoluted to use would be unfun. Occasionally JediPull can fail at pulling items due to awkward level geometry so trying to charge up a pull and then fail to pull an item anyway can add to frustration, hence why the current ability is as straightforward as it is.
If you or anyone else wants to make a remix of the mod with that feature, go do so freely.
Thank you for making this and the other two alternate item-grabbing mods! I've been meaning to get something like this to help with mods or maps that have low ammo spawns.
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Hello, I wanted to suggest an idea for this mod: A "Charge" mode for the mod that requires a player to charge the power briefly to pull an item or enemy at varying strengths.
There could be a minimum charge time (Ie a second) which means a player can't spam it so much to get items they need, forcing precision and patience, but past the minimum, they can charge it more to pull an item or enemy towards them harder and faster.
It wouldn't be by default, but I imagine a few users may like it so they can add a little bit of challenge but also variety to the pull strength, with options for toggling the minimum charge time and the maximum they can charge it to, such as a minimum of 2 seconds to really make it more risky to use, and a max of 1 inch per second in speed, so they can't pull a megasphere stuck on a pedestal across the room so easily.
Perhaps, I might consider this, though I have low motivation to try to implement it. The mod is intended for active combat, so making it more convoluted to use would be unfun. Occasionally JediPull can fail at pulling items due to awkward level geometry so trying to charge up a pull and then fail to pull an item anyway can add to frustration, hence why the current ability is as straightforward as it is.
If you or anyone else wants to make a remix of the mod with that feature, go do so freely.
Thank you for making this and the other two alternate item-grabbing mods! I've been meaning to get something like this to help with mods or maps that have low ammo spawns.
Edit: Just tried it, works like a charm.
Thank you.